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H Jong Navigation menu VideoBRONZE FS - 57 kg: A. YATSENKO (UKR) df. H. JONG (PRK) by VSU1, 12-2 To win this game, you need to find all the candy before the time is up. Additionally, you may also match flower tiles with other flower tiles, and season tiles with Skrill Kosten season tiles--even if they don't have identical faces:. Master Qwan's Majong is the classic matching game.
Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty.
A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong. If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.
Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.
Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand.
A high-scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles.
Most players include table variations in their games, of which some non-standard are included. The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes.
They are described in more detail below. If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.
An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand".
Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.
If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.
Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.
As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.
This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.
For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.
Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.
Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed.
The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.
Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points.
A concealed meld is one that contains no tiles stolen from another players discard. A concealed hand is one made up of only concealed melds.
Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard. In most mahjong variations having a concealed hand can be valuable in scoring.
Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.
A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.
How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money.
The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.
The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.
If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points.
Losing players must give the winning player the value of these base points. The following special cases result in doubled base points:.
If two of these criteria apply to any player, he must double and then redouble the points owed to the winner. Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.
In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.
As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum.
Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring. A common scoring limit is 64 points, which is the highest base points doubled twice.
A winner receives the scoring limit from each player without any doubling. Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.
This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.
As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.
Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.
This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.
In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.
In mainland China alone, there are over thirty variants. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.
Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines. It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals.
It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.
In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.
The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.
The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles. Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.
It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand.
After the hand is finished the tiles are dropped into the table and a new wall raises upwards. In theory the table should avoid cheating by stacking the deck and or using loaded dice.
There are variations that feature specific use of tiles. Approximate size Age rating For all ages. This app can Access your Internet connection Access your home or work networks Microsoft.
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This is the Looney Tunes Mahjong. Free Online Mahjong Games The best online mahjong games for everyone.
War mahjong Instructions in the game. A tile that can be moved from left or right, without touching the other tiles is considered open.
The goal is to combine the open identical tile pairs, removing them from the board, until there are no tiles on the board. Ones all the tiles are cleared from the board, the puzzle is considered solved.
First, select pairs that are blocking the greatest number of other tiles. You can also use the Undo button to plan ahead: eliminate open pairs and see what is under these tiles.
If the tiles underneath them are no use, then undo the move and look for a better option. Triples: If you find three identical tiles that are free, carefully scan the board for the best move.
In the example above, there are three free tiles with a green bird. Now, check what combination you can play to release the greatest number of other tiles.
Our collection is being added to all the time, so keep checking back! Mahjong Solitaire. In this Mahjong game there are very few aids to help you, so you have to..